Build. Raid. Die.
Cunning traps. Clever raiders. One life, one chance —
and every choice can be your last.

Forge deadly dungeons and outsmart rival raiders. Every victory brings glory, every mistake costs everything.
Build catacombs that punish curiosity. Wire the corridors, set the traps, and wait for the next Trickster to gamble their run against yours.
Raid alone or with up to three friends. Read the intent. Break the pattern. Loot as if you have to walk out alive — because you do.

Twist corridors, traps, and beasts into a labyrinth hungry for souls. Every room is a promise — every promise is a lie.

Invade dungeons built by others. Read the intent, dodge the malice, seize the gold. Bring friends or go alone — the risk is yours.

Each raid is all or nothing — treasure if you live, ashes if you fall. When your Trickster's body burns, only the soul remains.
Available on Steam.
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