Ukrainian gamedev company

Small team.
No small worlds


Break the pattern. Shape the game.

We craft worlds and storie

for players who seek meaning in play.

One studio. Many ways to play.

Different genres, different scales, one focus: making each idea work in the player’s hands.


Trickster Trove

Trickster Trove

Dungeon crawler · Roguelike · PvPvE

A high-stakes dungeon crawler where cunning traps and clever raiders clash in a game of wits and treasure. Build the deadly catacombs, protect your loot, and steal from everyone else. One life, one chance.

We like games that start with a sentence you haven’t heard before. Then we build until that sentence becomes something you can play.


Some ideas fit in the corner of a screen. Others need worlds, systems, and people shouting over voice chat. Scale changes, curiosity doesn’t.

We prototype early, cut what doesn’t work, and keep pushing the parts players actually talk about afterwards. No fixed genre. No house formula. Just games with a reason to exist.

Principles · How we choose what to build

What survives the prototype

We prototype early, cut what does not work, and keep pushing the parts players actually talk about afterward.


01

A reason to play

The idea must create an immediate urge to try it. Not because the pitch sounds clever, but because the first interaction already raises a question the player wants to answer.

02

A reason to continue

A strong hook gets attention. The game still needs decisions, progression, friction, or discovery that can carry the experience beyond its first five minutes.

03

A reason to remember

Every project needs something unmistakably its own: a mechanic, image, situation, or feeling players can describe without naming the genre.


Let's make something worth remembering.

Get in touch

Media & press

Logos, screenshots, and info for journalists and creators. Grab what you need.


Press contact: [email protected]

Let’s make something worth remembering


01GeneralQuestions, collaborations, or just want to say hi? Send us a note. We read everything.
02Co-developmentNeed extra production capacity, technical expertise, or a team that can own a feature from prototype to release? Let's talk.
03Indie publishingBuilding a small game that wants to grow? Pitch us a prototype. We publish projects we'd play ourselves.
04PressFor review keys, interviews, screenshots, fact sheets, and other press materials.

Or find us as on Discord, Steam, and YouTube.